In many ways, this was a bit of an exhausting experience. Just trudging along the day to day life of an individual with severe depression is automatically very effective in relaying a sense of emotional discomfort and fatigue. I think It's also pretty unique how that game dsplays different options for you to consider yet unable to actually choose, as if showing how you physically aren't able to do most tasks you'd like. In that, I think it's a very honest simulation of what it may be like for some people with severe mental anxiety, and the fact that it unfortuantely made Zoe Quinn very infamous is disappointing to say least. Even if I find the game to be fairly derivative and uninteresting in the grander scope of media that address depression and mental illness, I can't deny its value (at least to the creators and the people it helped come to terms with their own issues). Regardless of what I may think, this game means way more in the public conscience than I could ever give it credit for, both for better and for worse. It's truly disgusting to see how people treated Zoe over this game and the many false accusations against them, and it's surreal only now learning about the true origins of "gamergate" when I vividly remember when it was at the forefront of internet news (just goes to show how many people were actually discussing it in earnest and who wanted to keep things vague/misleading for their own benefit). I can only wonder how things would've turned out if that blog post hadn't been written, and I can only admire Zoe more for sticking through it and still creating things today.